Tetris Didn't Win at The Game Awards — A New Category Could Fix That
Each time a significant prize-giving event nears, you'll find a demand to include fresh award types to recognize unsung work and delight the passions of enthusiasts with niche passions.
A fellow writer made the case advocating for terror-themed awards. That would be fantastic. So would tabletop games, which is someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, there's a strong justification for why my demand stands as crucial and important of all. This is the request: There should be an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; opinions vary greatly, and typically generate discussions and end in fuzzy definitions. This explains why movie academies don’t do it. Yet it remains an unavoidable compromise within the realm of gaming, which are so diverse they hardly constitute as a single art form.
For the full spectrum of interactive entertainment excellence to be recognized, while allowing diverse titles to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature genre categories for Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass a lot of ground, allowing placement accommodating various experiences.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Think about these outstanding current releases, all very different: building puzzles in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Which classification works among existing types? Nowhere, that’s where.
The Representation Problem
Many instances occur of brilliant puzzle games released every year that have no home during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.
- A renowned logic title got overlooked for anything during that awards season
- A different innovative game missed out that year
- Well-received sorting experience got ignored that year
- Just some brain-teasers managed to sneak into niche award types
Importance of Logic Titles
These are often compact experiences, but the art behind logic titles carries substantial weight. Famous handheld logic titles stand as most engaged experiences worldwide continuing this trend for over a decade.
The legendary block-stacking game competes with famous sandbox experiences for the title of best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging with diverse game types.
Proposal and Rationale
Logic titles wouldn't face that issue. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the hard edge of video game design, developing some of the purest expressions within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.